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Monster Spawns

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Post by DreadBoy Sat Dec 26, 2009 4:22 pm

Well, it is soooo borrrrinnnngggggg having to spawn a lot of monsters maually and it takes forever too. So, why not make each monster spawn spawn 10 at a time? Because then, not everyone would have to spam it. So it would be easier and stuff, and seems pretty easy to code, so why not?
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Post by Psycho Sat Dec 26, 2009 4:29 pm

People would still spam it but in much bigger quantities which would lag the server even more.
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Post by Guest Sat Dec 26, 2009 6:00 pm

Having spawns in FM is actually slower than spawning them yourself.

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Post by DreadBoy Sat Dec 26, 2009 6:31 pm

Well, why spam if you get 10 each time so if they do it twice, then it is 20 which could take a while depending on what it is and what level/rbs you are. And while people are looking at my topic, WHY IS THE SERVER STILL DOWN?
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Post by Guest Sat Dec 26, 2009 6:42 pm

More lag.

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Post by DreadBoy Sat Dec 26, 2009 6:45 pm

Because i am blond, please explain to me [i]how it causes lag
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Post by Psycho Sat Dec 26, 2009 6:47 pm

There are values of the characters of the people you spawn. It lags because there is a server overload. This is a bad idea
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Post by †ζnҒinity† Sun Dec 27, 2009 12:20 am

DreadBoy wrote:Because i am blond, please explain to me [i]how it causes lag

im not too sure about data and stuff but i assume that when one part of the game lags, the whole game lags with it...have u been to a uber power leveling room ? like 6-12 people and a room spamming mobs and like 2 guys from each pt just spams killing and others rebirth and level. u will lag ur ass so bad u can barely walk (in game)

when the room in there lags, the game areas such as fm entrance lags a little at a time, finally lagging so bad that it lags as bad as the training rooms. i would prefer to have a suggestion on permanent spawn mobs to reduce the lag but i suppose Andrew decided that allowing u guys to spawn mobs would make it more fun for everyone.

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