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Hair Bug.

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Post by DarkThrills Sun Jan 03, 2010 1:55 pm

When you click on the male Kin and look through the first 5 hairs it works fine. After you get to the Catalyst hair and click the next the whole FM or the map your on DCes.
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Post by Guest Sun Jan 03, 2010 2:41 pm

I'd fix it if I had access to the database, but since Andrew won't answer me I can't help you.

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Post by DarkThrills Sun Jan 03, 2010 3:09 pm

Yah i should make a list the Zak and HT NPCs are messed up too.
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Post by †ζnҒinity† Thu Jan 07, 2010 4:13 am

zak is screwed long ago. but at HT u are supposed to get there by spinel and to summon ht u are supposed to hit a purple rock to the right centre of the map. as for the hair, u would have to change the hair colour back to black before scanning through the other hair styles.

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Post by DarkThrills Thu Jan 07, 2010 4:41 pm

†ζnҒinity† wrote:zak is screwed long ago. but at HT u are supposed to get there by spinel and to summon ht u are supposed to hit a purple rock to the right centre of the map. as for the hair, u would have to change the hair colour back to black before scanning through the other hair styles.

There is no rock to hit. And i was just pointing out that when people change their hair they DC the whole map.(Without knowing it has to be black.)
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Post by †ζnҒinity† Fri Jan 08, 2010 8:29 am

whole map ? when i dc with wrong hair colour only i dc. o.o and for the horntail rock thing u gotta wait for abit. cos people come in and out to whack the rocks to spawn ht and it takes time for it to 'respawn'

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Post by Guest Fri Jan 08, 2010 8:39 am

†ζnҒinity† wrote:whole map ? when i dc with wrong hair colour only i dc. o.o and for the horntail rock thing u gotta wait for abit. cos people come in and out to whack the rocks to spawn ht and it takes time for it to 'respawn'

Problem with HT is that when you killed HT and you click the stone to get out, it asks for a key from the turtle.

So the problem actually is... THERE'S NO TURTLE. xD
Therefore, the HT crystal won't spawn again because you have to use a warper to get out, and the map will register there's someone in the map still, so it doesn't respawn.

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Post by sobbies Fri Jan 08, 2010 9:48 am

So change a new ht system?
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Post by Guest Fri Jan 08, 2010 10:07 am

If Andrew would delete the NPC and add a regular one, yes.

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Post by DarkThrills Fri Jan 08, 2010 4:35 pm

iElmo ツ wrote:
†ζnҒinity† wrote:whole map ? when i dc with wrong hair colour only i dc. o.o and for the horntail rock thing u gotta wait for abit. cos people come in and out to whack the rocks to spawn ht and it takes time for it to 'respawn'

Problem with HT is that when you killed HT and you click the stone to get out, it asks for a key from the turtle.

So the problem actually is... THERE'S NO TURTLE. xD
Therefore, the HT crystal won't spawn again because you have to use a warper to get out, and the map will register there's someone in the map still, so it doesn't respawn.

I spent 30 minutes looking for the key before I went to Zak that day >.>
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Post by Guest Fri Jan 08, 2010 5:25 pm

I just asked Andrew and he said he didn't put a password because it's laggy.

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Post by DarkThrills Fri Jan 08, 2010 6:06 pm

So is there going to be HT/Zak in this server or not?
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Post by †ζnҒinity† Sat Jan 09, 2010 3:09 am

i think andrew should have them spawn in other FM rooms instead of having them at the map itself. im not too sure abt HT but i am sure zak can be a p.mob in the fms 18-22

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Post by Guest Sat Jan 09, 2010 7:33 am

When the GMs still have to go around and kill monsters in FM, that won't be a possibility. It'll lag the server too much anyway.

If you want HT and zak in a FM you have to put a limit on the map, with a popup that tells the player there's already a monster in the map.

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Post by sobbies Sat Jan 09, 2010 11:56 am

Arent we out of topic Lol
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Post by DarkThrills Sat Jan 09, 2010 12:00 pm

Yes, but its related to bugs. And you can always make summon limit to 1.
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Post by †ζnҒinity† Sat Jan 09, 2010 8:21 pm

iElmo ツ wrote:When the GMs still have to go around and kill monsters in FM, that won't be a possibility. It'll lag the server too much anyway.

If you want HT and zak in a FM you have to put a limit on the map, with a popup that tells the player there's already a monster in the map.

the reason why i suggested HT and Zak in FM 18-22 as a p.mob. not to be SUMMONED lol means that it stays there and after someone kills it it respawns after goodness knows how long. as for the FM rooms 1-6 i think the popup idea might give trouble to newcomers. imagine that they are summoning monsters and the monsters are quite strong. suddenly a popup comes up and while they are closing the popup the monsters kill them...it will probably piss them off lol

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Post by DarkThrills Sun Jan 10, 2010 10:50 am

Yes Andrew should remove all the summoners and make permanent mobs in every FM. It would help with the lagg and would only take 1 hour on his part. I will go write up a suggestion for that.
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Post by Guest Sun Jan 10, 2010 11:09 am

No, just set a limit on the map. Auto spawning is for lazy people.

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Post by DarkThrills Sun Jan 10, 2010 11:14 am

Much easier to have auto spawn for us lazy people.
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Post by Guest Sun Jan 10, 2010 11:33 am

It's added already, nib.

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